Tag Archives: Silicon Graphics

The Web’s Very First Industry Event

[20 Years Ago, Part 5. Other options: prior post or start at the beginning.]

I now return to my telling of the events of 20 years ago, as the web emerged from its academic origins and became the single biggest wave of change to hit the tech industry…

It was October 1994, and a startup still called Mosaic Communications had just launched the beta of its “Netscape” browser (press release) with a completely radical pricing strategy: free1. It’s hard to explain now just how electrifying that release was, other than to say that for many of us, the launch of the Netscape browser (less than six months since the founding of the company) was like the firing of a starting gun. Clearly, it was time to pick up the pace and start running – as fast as possible. But in which direction?

The answer, for those in know, was “Chicago” and an event with the unwieldy name of “The Second International WWW Conference: Mosaic and the Web,” that kicked off exactly 20 years ago today.

ChicagoBanner

Though it had been preceded by a decidedly academic First International WWW Conference (with fewer than 400 participants) some six months earlier at CERN, the Second International WWW Conference in Chicago was truly the web’s first industry event. It had a Vendor Exhibits area, featuring tech giants Microsoft, IBM, HP, DEC, and Sun, plus a dozen smaller companies. And for potential attendees, ticket demand greatly exceeded supply, with nearly 1,000 people getting wait-listed – or worse – showing up at the venue to find it sold out. For all of us who did get in, seeing so many people turned away totally reinforced that we were at the start of something HUGE.

SecondInternationalWWW

So now, let me take you inside that historic event, through a combination of my most vivid memories and a memory-enhancing treasure trove of 20-year-old web pages I recently discovered in an almost completely intact copy of the event’s official site, saved for posterity by the Wayback Machine. I encourage you to take some time to check it out; all of the awesome graphics and many of the “hard facts” in this post came from there. To my great surprise, the site even includes a directory of digital photos from the conference, presumably captured with a QuickTake 100, the first consumer digital camera (launched four months earlier via an unlikely partnership between Apple and Kodak). Here are my two favorite shots, taken at the registration area (image credit to Ira Goldstein and/or Ed Burns):

Sold Out

Registration

The Web’s First Trade Show

Though much of the conference was dedicated to presentations, panel discussions, and tutorials, I was much more focused more on networking (human-to-human IRL) and market research. When the Vendor Exhibits opened up, I was among the first to enter, keen to find answers to questions like: What are the most promising market segments for a company like Silicon Graphics? What are our competitors offering and where do they appear to be heading? And is anyone already shipping truly great authoring software for this new medium?

Fortunately, what I saw from our competitors was underwhelming. For example, here’s how HP described what they were showing (as captured on the vendor exhibits page): “The WWW represents a tremendous opportunity. Stop by the HP booth and see what we’re doing with it. Try your hand at “surfing the net”.” IBM’s pitch was more detailed, but remarkably less coherent: “Take a tour through IBM’s World Wide Web and experience what a full multimedia RISC System 6000 can offer. AIX applications being shown will include multimedia tools, systems management, network management, and the Common Desktop Environment. Also, get a sneak preview of what the IBM webmasters are working on.” I’m not sure, but Sun was probably showing off their just-launched Netra Internet Server, a solution that: “Gives PC, Macintosh and UNIX workstation users on LANs direct connection from their desktops and enables them to ‘surf’ the Internet using Mosaic software and other popular network browsing tools.” In short, our competitors seemed to be focused on access to the web or on what you can do with the web, not on positioning their hardware and software for actually building the web.

But there was one vendor present who had (almost) exactly what I was looking for. The company was SoftQuad, based out of Toronto, and their product of interest was HoTMetaL Pro, the very first commercial HTML editor. I had a great discussion with the company’s charming co-founder/CEO, Yuri Rubinsky, who showed openness to a potential partnership that would involve them porting to IRIX (our flavor of UNIX). He gave me a shrink-wrapped box of the software to evaluate back in California. We exchanged business cards and agreed to talk formally after the conference.

So, at least there was one commercial product for web development, and its maker, unlike creative tools titans, Macromedia and Adobe, would not freeze us out from the market by shunning our platform2. That said, HoTMetaL Pro was clearly a technically-oriented tool, strongly wed to its SGML roots, whereas the vision that had been brewing in my mind was of a WYSIWY3 web authoring tool, something for designers and business people, not programmers. And, based on what I saw at the conference, that was a market opportunity that was still wide open.

NightLife

A Big Night

That evening, there was a dinner at the Museum of Science and Industry. According to the original program, attendance was limited to the first 600 to sign up (out of the total 1,200 attendees of the conference). Buses shuttled us South along the lake’s shore, a fifteen-minute drive to the Museum of Science and Industry. The program says that the exhibits were open for exploration, but I had none of that, heading straight to the bar reception area with food and drink.

As luck would have it, the first person I happened to chat with was Lou Montulli4, whom I learned was a founding engineer at Mosaic Communications – one of the guys who just built the Netscape browser! I was thrilled. As I introduced myself, I handed Lou my business card (which still said “Indy Product Manager”), and his face lit up. “Indy Product Manager? We need to talk!” And talk we did: all through the reception and all through the dinner at a table way in the back of the banquet.

Lou shared that the Indy was in the center of the action at Mosaic Communications. It was the workstation that most of the team was using for software development, and it was also being used as the server for downloading the Netscape browser. (Doubtless the busiest web server on the Internet at that time!) One topic Lou wanted to discuss was server performance. Was there any way that I could help them scale up (as they were seeing crushing traffic)? At some point in the evening, I excused myself to make a phone call to the head of software for Indy, Ken Klingman, to get the ball rolling on a project to overcome whatever bottlenecks Mosaic was encountering with their Indys. I remember Ken saying, “Well, it is meant to be multi-user workstation, but we didn’t design it for hundreds of simultaneous users!”

After dinner, people started streaming out of the ballroom. As Lou and I stood to join the exodus, someone called out to Lou, “There you are!” And there was Marc Andreessen (easy to recognize from months of ever-increasing publicity) along with several others from the Mosaic contingent. Obviously, they were curious who had kidnapped Lou. After quick introductions, we boarded a bus for a trip back to the hotel. The seats were already full or almost full; I’m pretty sure Marc, Lou, and I all ended up standing for the ride. Along the way, we hatched a plan to head out to a Blues bar, where we would end up drinking and talking until 2:00 in the morning!

So, that was when and how I first met Marc Andreessen, kicking off a relationship that continues to this day. (Marc led Andreessen Horowitz’s seed investment in my current company, MediaSpike.)

NightLifeBar

Night of My Epiphany

Of course, after 20 years, I can’t recall the details of the many conversations I participated in late that night in the Blues bar. Generally, I got a much better sense of what our most important potential partner, Mosaic Communications, was focused on (browser and server software) and what they weren’t (authoring software).

What I do vividly and viscerally recall is that it was this evening when it all came together for me. I achieved a state of clarity, conviction, and passion about how the web market would unfold and how Silicon Graphics could ride this enormous wave. It’s really hard to describe such a feeling, but I can assure you it was truly exhilarating. I gained a practically religious conviction that the web was the next mass medium, the biggest wave of change in the technology landscape, and the biggest new market opportunity for the company I happened to be at.

With my Chicago epiphany complete, I felt a great sense of urgency to get back to Mountain View to get the plan rolling, keen for Silicon Graphics to be first-to-market with the picks and shovels for this new Gold Rush.

I was returning with great news of enormous opportunities for my division and for two others. Surely, I would be received with open arms…

 

[To be continued]

 


 

1″For downloading by individual, academic and research users”. The company ended up pulling in a lot of revenue from licensing to enterprises and OEMs before Microsoft responded with free Internet Explorer — bundled with Windows.

2See my last post for the back-story here

3This is an old acronym for “What You See Is What You Get” which came into common use in the 1980’s during the word processing revolution. From Wikipedia “a WYSIWYG editor is a system in which content (text and graphics) onscreen during editing appears in a form closely corresponding to its appearance when printed or displayed as a finished product, which might be a printed document, web page, or slide presentation.”

4Lou Montulli would have a big impact on the web. Here’s what Wikipedia says about him. And in this blogpost, Lou talks about the reasoning behind Web cookies, which he created.

 

 

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Virtual Reality: Then and Now

[Note: Though this post touches on events in the ’90’s, it is not part of my ongoing “20 Years Ago” series. I’ll return to that in due time, but, given how hot virtual reality has become (again), I felt compelled to interrupt my narrative to share some personal experiences and thoughts on the topic.]

I am honored to have recently had the chance to experience the second-generation Oculus Rift, the magical hardware/software combo that inspired first an Andreessen Horowitz Series B and then, within four months , a $2 billion acquisition by Facebook. As you can imagine, it was truly awesome. My deeply personal reaction can be summed up in four words, “Finally, it is here.”

You see, I got inspired by the concept of virtual reality nearly 25 years ago, when in 1990, the Wall Street Journal ran a piece on the technology, featuring Jaron Lanier, the dreadlocked visionary who coined the term “virtual reality” and who created the first VR startup, VPL. The article’s headline characterized the technology as no less than “electronic LSD,” giving virtual reality a forceful send off into Phase One of the hype cycle.

Less than a year later, when I arrived in Silicon Valley to go to Stanford Business School, I made getting over to VPL my top priority. Within weeks, I had successfully tapped my fledgling network to arrange a visit to VPL for me and a few classmates, hosted by George Zachary, VPL’s marketing director (and future colleague of mine at Silicon Graphics, who would go on to great success in the venture capital business at CRV). We got to put on the hardware (headgear and glove) and become among the first humans to explore immersion in an interactive virtual reality. I brought along my 35mm film camera and had someone take these pictures of me experiencing the demo. (That’s half of George on the right in the first image below.)

Autosave-File vom d-lab2/3 der AgfaPhoto GmbH

Autosave-File vom d-lab2/3 der AgfaPhoto GmbH

I remember being very excited by the experience. It helped ignite a passion for interactive 3D content that would become a major theme of my Silicon Valley career (from Silicon Graphics hardware, to trying to bring 3D to the web via VRML, and all the way to my current venture, MediaSpike, focused on the biggest 3D market so far, mobile gaming). But, in hindsight, VPL was a classic false start: a concept pursued before its time, and a company that would end in bankruptcy. VPL was not just a few years too early; it was decades before its time. That first encounter of mine with a VR headset was 23 years ago, and Oculus Rift DK2, as exciting as it is, is currently just a prototype of a developer release. The consumer version is not expected to ship until sometime next year. We are only just now truly on the cusp.

So, what did I see and experience through the VPL rig? Honestly, I don’t remember the details, just the hints of magic. Fortunately, I took a photo of a TV monitor during one of the other demos that day. Here’s what we saw:

Autosave-File vom d-lab2/3 der AgfaPhoto GmbH

And, yes, somehow, I walked away from that demo more confident that virtual reality had a bright future…

Fast forward to a few weeks ago, to the Silicon Valley Virtual Reality conference at the Computer History Museum in Mountain View. I had been fortunate enough to learn of the event via a Facebook post from an old friend, Tony Parisi, co-creator of VRML, who would be speaking on a panel at the conference. I tried to register, but a sign of how hot virtual reality had become (again) — it was completely sold out! Fortunately, Tony was willing to ask a favor on my behalf, and, as a result, I was able to buy a pass for Day 2 of the event.

I greatly enjoyed the first session I got into, one on game development for VR. The members of the panel were unknown to me, but not to each other – or to the crowd. There were lots of, “Your stuff inspired me” kinds of comments, along with thoughtful discussion about: the special challenges of how to develop VR content; UI paradigms; and most-needed enhancements to the current generation of development tools.

But what I was really excited about was the upcoming break at the end of the panel. When it came, I quickly exited the room and headed straight for my primary target: the expo room and the Oculus Rift booth. I don’t know if it was my speed or that fact that it was the second day of the conference, but somehow I managed to get there before anyone else. Soon, I was seated in a comfy living room chair and told I’d be competing against the guy who arrived just after me. I slipped on the “DK2” (developer kit 2). One of the demo guys put headphones on me, and through them I was barely able to hear some rapid-fire instructions, involving a sword, a shield, jumping, and the various game controller features. Suddenly, a game controller was thrust into my hands.

Path 2014-05-20 12_02

And then it happened. The world turned on, and I was in a virtual living room with a coffee table in front of me, atop which were two smallish 3D characters, each with a sword and a shield. My opponent sat in a chair to the right of the coffee table. I was temporarily overwhelmed with the joy of finally seeing true, high-quality VR, the compulsion to not suck at my virtual sword fight, and the strangeness of having my avatar controlling a virtual avatar. I smacked the various buttons, knocking my opponent off the table with my shield, and then knocking down a set of wooden blocks on the table with the swipe of my (my character’s?) sword. Within a minute, I was so engaged in the battle that I achieved full suspension of disbelief. I looked over at my opponent and saw his head move to; we were both exploring. I looked down at my hands, and saw (virtually) the controller in them. Then, my opponent upped the ante, and had his character change the target of its attack from my little character to me. His creature jumped in my lap and started swiping at me. And then, darkness. My heart was racing.

CouchKnight_1

That, and many other experiences that day, convinced me that we are now, finally, on the cusp of the virtual reality going mainstream. I thoroughly enjoyed my experiences at the conference and felt like I had a sort of homecoming. After the panel that Tony was on, a conversation on “building the metaverse,” I planned to head out and go back to the office. As I was thanking Tony, he asked, “Did you see the Kite and Lightning demo?” I had not. “You have to,” he said. “These guys are making some of the best VR content ever.”

And so, I ended a great day with a truly mind-blowing encounter with immersive 3D content. You must experience it yourself when it is finalized and the Oculus Rift is available to all, but in the meantime, I recommend reading this description of it, then watching the YouTube video:

Of course, the real experience is far more visceral. But I am convinced the dream that has inspired so many of us for so long is finally about to be achieved.

 

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20 Years Ago (Part 4): Indy’s “Catch-22”

[20 Years Ago: Part 3]

By the summer of 1994, just a few months after landing what I asserted was “the best job in Silicon Valley,” I was already thinking of moving on. How was that possible?

Silicon Graphics was still the hottest company in the Valley – and getting hotter. Our much-ballyhooed interactive television partnership with Time Warner was getting close to launch (and stilled seemed like a good idea at the time). We were hard at work on the Nintendo 64, the world’s first 3D game console. Video server partnerships had just been announced with AT&T and Japan’s NTT. And our market cap now topped that of rivals Sun and DEC.

But things were not so rosy for Indy.

In some ways, we were still recovering from an imperfect launch the prior year. The big plan for Indy was to dramatically increase sales volumes by hitting a much lower price point. Instead of the $10,000 price tag of its predecessor1, the Indigo, Indy’s strategic mandate was to break the $5,000 barrier. And Indy did just that, tiptoeing across that magical line with an entry-level configuration priced at $4,995. There was just one problem – that config, with only 16 MB of RAM, wouldn’t boot.

Yes, all around the world, customers excitedly opened their beautiful blue boxes labeled “Serious Fun,” smiled at the bright blue “pizza box” inside (and its accompanying juggling balls), and eagerly set up their system, complete with the trailblazing digital “IndyCam.” But when they powered up their sweet new workstation, its paltry 16 MB of RAM (critical to hitting the price and margin targets) was not enough memory to load the all-brand-new-and-maybe-not-quite-finished 5.1 version of the operating system. So it would just hang. Outrage ensued.

Of course, soon additional memory was shipped for free to irate customers. And the base configuration got bumped to 32 MB of RAM. By the time I joined, that “imperfect launch” was behind us, but Indy now faced a much larger and harder problem to solve — actually achieving the very ambitious volume goals set alongside its pricing strategy.

Indy’s volume problem was really a classic “Catch-22”. From a hardware perspective, Indy was truly a multimedia monster: 64-bit RISC CPU, video-capable 100 MHz system bus, integrated video camera, and enough inputs and outputs that the headline from one ad was “Any port in a brainstorm”. 

Any port in a brainstorm

And multimedia authoring was a super-hot market, driven by the explosive growth in sales of interactive CD-ROMs (such as “Mad Dog McCree,” a Western shootout simulation game which gave rise to my industry nickname) and the popularity of Macromedia’s flagship authoring tool, Director. Imagine the breakout sales that could be driven from a marriage of Indy’s multimedia hardware and Macromedia’s multimedia software! Alas, Director was a Mac application; it was not available on IRIX (our flavor of Unix). And all efforts to persuade Macromedia to port to IRIX were to no avail. Why? Not enough volume.

Lack of volume also meant tepid support from Adobe. There was a version of Photoshop running on IRIX, but it was a generic port via some tool called “Latitude”. It didn’t take advantage of our sweet GUI, nor was it very fast.

I very much wanted to find a way out of Indy’s volume Catch-22. But finding a new “killer app” willing to play nice with us seemed like a big job. I knew I couldn’t do that and handle all of the day-to-day tasks of the Indy product manager.

As luck would have it, I got the perfect opportunity to act on my desire for a new role. In August2, Jim White, the well-regarded marketing leader for the mid-range workstation division (maker of the company’s Indigo2 “cash cow”), was named director of marketing for our division, filling a position that had been vacant for a few months. Jim’s charter was to re-invigorate the efforts to make Indy a high-volume platform.

After Jim was introduced to the team and gave a great pep talk, he came up to each of us individually for a quick chat. I think he asked me something like, was I “liking the role of product manager?”. His positive energy and unblinking you-can-trust-me eye contact inspired me to do what many at Silicon Graphics would consider career suicide. I told him there might be a better role for me than product manager.

“And what is it you want to do?” Jim asked.

“Marketing with a capital ‘m,’” I said. “I think our breakout growth opportunity will come from a new market, and I’d like to focus on looking for it.”

“Okay, let’s work to back-fill you ASAP,” he said. “Go find us a new market.”

To be continued

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1Press release announcing Indigo

2I confess I’m not sure what month this happened; August is my best guess.

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20 Years Ago (Part 1): A Very Good Month

[1994 was an historic year, both for Silicon Valley and for me. So, this will serve to kick off a series of “20 Years Ago” posts to try to capture some of the missing history from the year when the web began its transition from something just for science and academia to an exponentially-growing interactive medium for everybody. This first post focuses on the first month of the year. And to put it in perspective, January 1994 was the month in which Jerry Yang and David Filo launched “David and Jerry’s Guide to the World Wide Web,” which they would later be rename “Yahoo!”.]

20 years ago this month, I got my “golden ticket” into Silicon Valley.

I had graduated from Stanford Business School seven months earlier, but between an economy still slowly emerging from recession and having an undergraduate degree that was neither engineering nor computer science1, I struggled to find a full-time job at a tech company. But by December of 1993, I had managed to land a very promising contractor position at Silicon Graphics in the “low-end” division that had recently launched the company’s newest product, the Indy workstation. And that proved to be quite fortuitous in a number of ways.

First off, Silicon Graphics was going to have its first-ever presence at MacWorld Expo a few weeks later, and, strangely, everyone seemed keen to let “the new guy” take the marketing lead, not just for the low-end division, but for the whole company. (This, despite the fact that I didn’t know any of our products in depth, hadn’t been to a MacWorld, and had never organized a major trade show presence.) There was a lot to do, with great urgency, and there would be a big spotlight on my effort. So, whether I succeeded or failed, the results would be spectacularly visible.

Second, the guy who hired me as a contractor, the Indy product manager, was already eyeing his next role, a chance to participate in the birth of a new division within the company, something called Silicon Studio, that was setting out to create high-end authoring software for interactive multimedia content. But for his transfer to be gladly accepted, he had an obligation to find a back-fill for his current role. And so, when I managed to not screw up our debut at MacWorld2, I essentially got hired and promoted at the same time, stepping into the shoes of the guy who had signed me to a try-before-you-buy contract just weeks before!

sgi_logo1

Soon, I would enthusiastically tell anyone who would listen that I was thrilled to have “the best job in Silicon Valley.” Why? Because I was the freakin’ product manager for the newest, sexiest, highest-volume product for what was clearly the hottest company in Silicon Valley. Yes, now but a dim memory, in 1994, Silicon Graphics was so hot that it was featured in a BusinessWeek cover story, breathlessly entitled “The Gee-Whiz Company”.

In that feature, Rob Hof would describe us as “the most magical computer maker on the planet” and then go on to report:

In an industry marked by huge hype, Silicon Graphics is the genuine article: a truly innovative company with clearly unique products. “They’re the new Apple,” says Morgan Stanley & Co. analyst Steven M. Milunovich. Then, mulling Apple’s recent struggles, he corrects himself: “The Microsoft of computer graphics.”

So, there I was, no longer searching, having landed at the best possible place, with the best possible job. That alone was enough to make January 1994 a very memorable month, but there was one more door about to open for me. And it was to a far bigger opportunity – but one that would take me more than a few months to fully grasp.

It started with an invitation in the mail to a party celebrating Wired magazine’s first anniversary.

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[Photo credit: The Original Wired Magazine, 1993 on Facebook.]

I was a Wired fanboy. I’d read every issue cover-to-cover, and even tried landing a job there a few months earlier. So I was thrilled to get an invite (likely only as a result of spending a lot of Silicon Graphics marketing dollars at MacWorld). The event was in San Francisco, in a huge brick warehouse on Third, near Wired’s headquarters in South Park. Back then there weren’t very many startups in San Francisco; that was yet to come, with Wired to serve as “ground zero” for the City’s emergent “dot-com” scene.

At a time when most people thought of technology as boring or nerdy, Wired managed to make computers, software, and networking seem as edgy as a new designer drug and as wild as a rave (at a time when those were a thing). So, dressed all in black, I put on my new Doc Martin boots, and headed out from my Lower Haight apartment, ready to rock.

Looking back now, I can hardly distinguish that particular party from many others in the ‘90’s – dark setting, loud music, drinks, packed crowd. What I do vividly remember, though, is meeting Jonathan Steuer, who worked at Wired and had the tantalizing title of “Online Tsar”. I suspect he is the very first person I handed a business card with “Indy Product Manager” on it. Once he heard where I worked and what I worked on, Jonathan got very excited.

“I want to use Indys as the web servers for a project I’m working on,” he said.

“Awesome,” I replied, without missing a beat. “Just one question – what’s a web server?”

To be continued

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1 Although my first major at M.I.T. was Physics, mid-way through my sophomore year I did the unthinkable and shifted over to the Humanties department, majoring in Creative Writing

2 MacWorld ended up being a great event for Silicon Graphics. Here’s a great quote from a piece in the San Jose Mercury News by David Plotnikoff, entitled The house party at the end of the Interactive Highway:

Raster Masters, a team of performance artists from Silicon Graphics, put on the best demo of the week, in the McBean Theater. The live interactive graphics show was downright seamless. The performance, which featured algorithm technology developed recently at NASA, was an M.C. Escher-meets- Brian Eno-on-acid kinda thing. They should have required seat belts in the theater.

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Recalling the Early Days of the Web

I was there at the birth of the web, and I’d like to share my story…

(I’m not talking about the awesome sprouting of the underpinnings of the World Wide Web in the early ’90’s at physics research hubs like CERN and SLAC, but rather the Big Bang of the commercial web that rapidly emerged upon that foundation in 1994 and 1995 at a bunch of startups across Silicon Valley, unleashing one of the biggest waves of game-changing entrepreneurship the world has ever seen.)

I was at the veritable right place at the right time for this once-in-a-career opportunity, having become the product manager for the Indy workstation at Silicon Graphics (SGI) in early 1994. That bright blue UNIX “pizza box” (which, painfully, I admit most of you have probably never heard of) was truly at the center of the action at the earliest days of the commercial web.

SGI_Indy_front

You see, the Indy workstation was the development platform for Marc Andreessen and Eric Bina at NCSA when they created the Mosaic browser. And it became the primary software development and web-serving platform in the earliest days of Mosaic Communications Corporation (an electrifying startup, founded by Marc and SGI’s founder and recently departed Chairman, Jim Clark, that would soon change its name to Netscape). And it was the sexy server hardware proudly used by some of the most prominent sites of the early web, including HotWired (the first online magazine), Organic Online (the very first interactive ad agency), and Virtual Vineyards (not only the first online wine seller, but the very first web-based retailer, period). As Indy’s product manager, I had a unique opportunity to follow my product into one of the most rapidly exploding markets in the history of computing — an opportunity I seized with gusto.

But as it turns out, those very early days of the commercial web, long before the “dot com bubble” of 1998 and 1999, are, for the most part, ironically and tragically ungoogleable. Of course, the Way Back Machine gives some glimmers of the old days, but its earliest records go no further back than 1996. And while Wikipedia has posts that give some of the backstory, the fact is that very little remains of the websites, press releases, and news stories of 1994 and 1995.

So, I believe that now is a good time for me to start writing down my memories of that historic time. With luck, it might inspire others to come forward with their own anecdotes.

In the coming weeks, I plan to share first-hand accounts of the inside stories behind a number of industry “firsts,” including the first advertising deal of the web, the first business-oriented web conference, the first platform-wide licensing deal for Netscape, the first visual HTML editor, the first web server product line, and the first licensing deal for Java. Back then, we cared a lot about what print publications wrote about us, so I hope to include some photos of long lost pubs, like Interactive Week. 🙂

If you were a part of those stories and want to add to the narrative, please email me or add your comments along the way!

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